🎮 Built exclusively for game developers

CODE LIKE
A PRO
Roblox & Unity

The only AI coding tool built exclusively for Roblox and Unity. No distractions, no general knowledge — 100% focused on generating flawless Luau and C# code.

Start for $8/month → See how it works
99%
Code output
2x
Modes — Roblox & Unity
0s
Setup time
$8
Per month
Two modes. Zero compromise.

PICK YOUR PLATFORM

Switch between modes in one click. Each one is completely tuned to its platform — not a general AI wearing a costume.

🎮
Roblox Mode

Full Luau expertise. Knows the entire Roblox API, Studio architecture, and every system a Roblox game needs.

Luau with strict typing and proper OOP patterns
Server vs Client separation — always correct
DataStore, RemoteEvents, ProfileService
Complete ScreenGui hierarchies — paste and done
Detailed terrain maps with proper Materials
Combat, inventory, shop, vehicle, NPC systems
Rate limiting and anti-exploit built in by default
🎯
Unity Mode

Production-grade C# for Unity. Knows the full Unity lifecycle, best practices, and every system a Unity game needs.

Modern C# with proper Unity lifecycle usage
Canvas UI with correct RectTransform anchoring
Physics, raycasts, NavMesh AI pathfinding
ScriptableObjects, Singleton managers, object pooling
Player controllers — first and third person
Save systems, audio, animation, scene management
Input System (new) and legacy Input Manager
Process

HOW IT WORKS

01
Describe what you want

Say it in plain language. No need for perfect prompts — DevMate is built to handle messy, human descriptions.

02
It asks smart questions

Before generating anything complex, DevMate asks 3–5 targeted questions to fill in the gaps you didn't think about.

03
Full working code drops

Complete, copy-paste-ready scripts. Every file labelled with where it goes. No placeholders, no incomplete logic.

04
Add to it freely

Say "add a shop to that" and it updates without breaking what's already built. It remembers your whole project.

HOW TO GET THE BEST RESULTS

DevMate compensates for vague prompts — but the more context you give, the more accurate and detailed the output gets.

✕ Weak prompts — vague and generic
make a shop Too vague — no info about currency, items, UI style, or save system
add combat Missing weapon type, damage system, animations, hitbox method
create a map No theme, size, style, locations, or atmosphere specified
fix my code Without pasting the code or the error, nothing can be fixed
✓ Strong prompts — context-rich
Build a shop UI with a cash system. Grid layout, 3 columns, items have name/price/description. Server-side purchase validation. Save cash to DataStore. Clear layout, business logic, and data requirements
Add sword combat. Left click swings, deals 20 damage, 0.5s cooldown. Use hitbox with magnitude check. Include swing animation trigger and sound. Specifies damage, timing, detection method, and feedback
Ocean map, tropical islands, shallow reefs, one cave system. Soft sand, rock, grass materials. Warm sunset lighting with Atmosphere fog. Theme, locations, materials, and atmosphere all specified
[paste code here] — Getting error "attempt to index nil value 'player'" on line 14 when player joins. Using DataStore to load data. Includes the actual code, exact error, and context

GET MORE FROM EVERY SESSION

🧩
Build piece by piece

Don't ask for an entire game in one message. Build one system at a time — inventory first, then shop, then combat. DevMate remembers them all and connects them.

📸
Screenshot → UI code

See a UI you like? Screenshot it, attach it to your message, and say "recreate this in [Roblox/Unity]". DevMate analyzes every detail and generates the full code.

🔧
Iterate, don't restart

Just say "change the button color to red" or "add a search bar to that inventory". DevMate updates the existing code without touching anything that already works.

📋
Paste errors directly

Copy the exact error from Roblox Studio or Unity console, paste it in, and DevMate will find the cause and fix it. No need to explain what went wrong.

🎨
Specify UI details

Mention colors, layout style, fonts, and sizes when asking for UI. The more visual detail you give, the closer the output is to exactly what you imagined.

🚀
Ask it to optimize

Once something is working, ask DevMate to "optimize this for performance" or "refactor this to be cleaner". It'll rewrite it following best practices.

Real examples

SEE IT IN ACTION

Real prompts and the kind of output DevMate generates.

Roblox Cash shop with DataStore
Your prompt
Build a shop UI. Horizontal scroll with item cards. Each card shows item name, icon, price in coins, and a buy button. Disable buy button if player can't afford it. Server-side purchase validation. Save coins to DataStore.
DevMate output
-- [Script Type: ModuleScript]
-- [Location: ReplicatedStorage/ShopModule]

local ShopModule = {}
local DataStoreService = game:GetService("DataStoreService")
local coinStore = DataStoreService:GetDataStore("PlayerCoins")

local ITEMS = {
  { id = "sword", name = "Iron Sword", price = 150 },
  { id = "shield", name = "Oak Shield", price = 200 },
  { id = "boots", name = "Speed Boots", price = 300 },
}

function ShopModule.GetCoins(userId)
  local success, coins = pcall(function()
    return coinStore:GetAsync(userId) or 0
  end)
  return success and coins or 0
end

-- ... full purchase validation, UI builder, and more
Roblox Ocean map generation
Your prompt
Create an ocean map. Multiple tropical islands with sandy beaches and palm trees. One underwater cave system. Sunset lighting with warm atmosphere fog. Include a hidden treasure chest easter egg.
DevMate output
-- [Script Type: Script]
-- [Location: ServerScriptService/MapGenerator]

local Terrain = workspace.Terrain
local TweenService = game:GetService("TweenService")

-- Lighting setup
local lighting = game.Lighting
lighting.ClockTime = 17.5
lighting.Ambient = Color3.fromRGB(255, 180, 120)

local atmosphere = Instance.new("Atmosphere")
atmosphere.Density = 0.4
atmosphere.Color = Color3.fromRGB(255, 150, 80)
atmosphere.Parent = lighting

-- Generate ocean base
local function fillOcean(size)
  Terrain:FillBlock(
    CFrame.new(0, -20, 0),
    Vector3.new(size, 40, size),
    Enum.Material.Water
  )
end
Unity First person controller
Your prompt
First person player controller. WASD movement, mouse look, space to jump. Sprinting with shift. Head bob when walking. Footstep sounds that change based on surface material.
DevMate output
// [Attach to: Player GameObject with CharacterController]
using UnityEngine;
using System.Collections;

public class FirstPersonController : MonoBehaviour {

  [Header("Movement")]
  public float walkSpeed = 5f;
  public float sprintSpeed = 9f;
  public float jumpForce = 6f;
  public float gravity = -18f;

  [Header("Mouse Look")]
  public float mouseSensitivity = 2f;
  public float maxLookAngle = 85f;

  private CharacterController _cc;
  private Camera _cam;
  private float _xRotation;
  private Vector3 _velocity;

// ... head bob, footsteps, full implementation
Roblox UI recreation from screenshot
Your prompt
[Screenshot attached]

Recreate this inventory UI in Roblox. Keep the exact layout, colors, and grid style. Add hover effects on item slots.
DevMate output
-- [Script Type: LocalScript]
-- [Location: StarterPlayerScripts/InventoryUI]

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local gui = player.PlayerGui

local function createInventory()
  local screen = Instance.new("ScreenGui")
  screen.Name = "InventoryGui"
  screen.ResetOnSpawn = false

  local frame = Instance.new("Frame")
  frame.Size = UDim2.new(0.45, 0, 0.6, 0)
  frame.Position = UDim2.new(0.5, 0, 0.5, 0)
  frame.AnchorPoint = Vector2.new(0.5, 0.5)
  frame.BackgroundColor3 = Color3.fromRGB(18, 20, 32)
-- ... full grid, slots, hover tweens

SIMPLE PRICING

One price. No hidden fees. Cancel anytime.

Normal
$8/mo
Billed monthly · Cancel anytime
Roblox mode (Luau)
Unity mode (C#)
UI generation from text
Screenshot → UI code
Project memory
~200 messages/month
Get started →

How it works: You pay us monthly. We handle the AI infrastructure. No API keys, no setup — just download the app and enter your license key. You own your code.

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